michael.futreal.com > Roguelike Games

Roguelike Games

Roguelike games are the computer game-play offshoots of a 1980 single-player dungeon-crawl, Rogue, Exploring the Dungeons of Doom. You can read more about the history of the genre at Balrog, an attempt to maintain a genealogy of such things.

In a big nutshell, a roguelike is a single-player computer role-playing game in which the player character explores a randomly generated environment—usually a dungeon—filled with monsters, treasure, and mystery. As with most RPGs, the player character's abilities improve with experience and the deployment of powerful artifacts discovered along the way. Games of this genre tend to be turn-based and fairly open-ended with respect to what the player can do at any point in time.

What About the ASCII 'Graphics?'

Some rogue-purists believe that true roguelike games eschew computer graphics in lieu of ASCII representations of game play. Bah, I say. It's the game play that matters — and the appellation roguelike is sufficiently vague as to permit a lot of leeway.

Roguelikes as Development Projects

Poke nearly any roguelike project and you'll likely find an open-source Internet collaboration. Because roguelikes are typically labors of love rather than profit, they bud in the twilight hours of hobby-time. As such, they are almost always works-in-progress.

Some Examples of the Genre

A list far more thorough than any I could hope to muster is the
Google Directory of Roguelike Games. Nevertheless, here are a few roguelikes I've encountered, in no particular order:

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Graphics

There are many graphical front-ends out there to give rudimentary visualization for roguelike games, using tiles to replace the ASCII characters favored by some purists. Here are some repositories of such tile resources, of use in building your own roguelike or roguelike art: